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Luke M. Steichen

Character Artist | Technical Artist | Environment Artist

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Skills/Software
  • Autodesk Maya
  • Autodesk 3DS Max
  • Pixologic ZBrush
  • Autodesk Mudbox
  • Adobe Photoshop
  • Corel Painter
  • Traditional Sculpture
  • Model Making
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Experience
SuckerPunch Productions
Technical Director
August 2010 to Current
  • Title: “inFamous 2” – Release Date: June 7th 2011
  • Responsible for rigging, weighting and integration of characters into the game engine and addressing technical considerations during integration
  • Responsible for supporting other teams and their needs in regards to character assets
  • Responsible for assembling and managing over 100 characters and maintaining the style and level of quality of those characters over the duration of the project
  • Responsible for texture and geometry cleanup for final in-game assets
  • Responsible for meeting production deadlines and producing assets in the creation of an open world title
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Surreal Software/Warner Brothers Games
World Artist
June 2010 to August 2010
  • Titles:
    • “FEAR 3” – Release Date: June 21st 2011
    • “Lord of the Rings: War in the North” – Release Date: August 1st 2011
  • Responsible for the creation of environment assets, terrain and props from concept art and photo reference
Character Artist
October 2007 to December 2009
  • Titles:
    • “This Is Vegas” – Release Date: TBD
    • “Lord of the Rings: War in the North” – Release Date: August 1st 2011
  • Responsible for full character creation, character head creation and clothing asset creation from photographic reference and concept art
  • Responsible for assembling and managing over 100 characters
  • Managed over 150 clothing assets and ensured high quality levels
  • Rigged and implemented character assets into the Unreal Engine
  • Responsible for creating and maintaining the character clothing bible and asset tracking documents to help maximize team productivity and minimize work overlap
  • Responsible for meeting production deadlines in the creation of an open world title
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U.S. Army, Active Duty
Tactical Intelligence Analyst
11 January 2001 to 17 June 2005
  • Responsible for the security and intelligence training for hundreds of soldiers
  • Developed security protocols for Ft. Lewis guard activities
  • Developed Standard Operating Procedures for Security Managers across Ft. Lewis
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Education
Art Institute of Seattle
January 2006 to March 2009

Program: Bachelors of Fine Arts: Game Art and Design

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