Resume
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Luke M. Steichen
Character Artist | Technical Artist | Environment Artist
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Skills/Software
- Autodesk Maya
- Autodesk 3DS Max
- Pixologic ZBrush
- Autodesk Mudbox
- Adobe Photoshop
- Corel Painter
- Traditional Sculpture
- Model Making
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Experience
SuckerPunch Productions
Technical Director
August 2010 to Current
- Title: “inFamous 2” – Release Date: June 7th 2011
- Responsible for rigging, weighting and integration of characters into the game engine and addressing technical considerations during integration
- Responsible for supporting other teams and their needs in regards to character assets
- Responsible for assembling and managing over 100 characters and maintaining the style and level of quality of those characters over the duration of the project
- Responsible for texture and geometry cleanup for final in-game assets
- Responsible for meeting production deadlines and producing assets in the creation of an open world title
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Surreal Software/Warner Brothers Games
World Artist
June 2010 to August 2010
- Titles:
- “FEAR 3” – Release Date: June 21st 2011
- “Lord of the Rings: War in the North” – Release Date: August 1st 2011
- Responsible for the creation of environment assets, terrain and props from concept art and photo reference
Character Artist
October 2007 to December 2009
- Titles:
- “This Is Vegas” – Release Date: TBD
- “Lord of the Rings: War in the North” – Release Date: August 1st 2011
- Responsible for full character creation, character head creation and clothing asset creation from photographic reference and concept art
- Responsible for assembling and managing over 100 characters
- Managed over 150 clothing assets and ensured high quality levels
- Rigged and implemented character assets into the Unreal Engine
- Responsible for creating and maintaining the character clothing bible and asset tracking documents to help maximize team productivity and minimize work overlap
- Responsible for meeting production deadlines in the creation of an open world title
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U.S. Army, Active Duty
Tactical Intelligence Analyst
11 January 2001 to 17 June 2005
- Responsible for the security and intelligence training for hundreds of soldiers
- Developed security protocols for Ft. Lewis guard activities
- Developed Standard Operating Procedures for Security Managers across Ft. Lewis
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Education
Art Institute of Seattle
January 2006 to March 2009
Program: Bachelors of Fine Arts: Game Art and Design
